Boundary Boxes

Demonstrates visualizing object bounding boxes


To run this example, you need a model from the source repo’s example folder. If you are running this example from a local copy of the code (dev install) no further actions are needed. Otherwise, you may have to replace the path below to point to the location of the model.

import os
from pathlib import Path

    # modify this line if your model is located elsewhere
    model_dir = Path(__file__).parents[1] / "data"
except NameError:
    # compatibility with sphinx-gallery
    model_dir = Path(os.getcwd()).parent / "data"

Once the path is set correctly, you can use the model as follows:

import trimesh
import pygfx as gfx
import pylinalg as la

teapot = trimesh.load(model_dir / "teapot.stl")

scene = gfx.Scene()
scene.add(gfx.AmbientLight(), gfx.DirectionalLight())

mesh = gfx.Mesh(
mesh.local.rotation = la.quat_from_euler((0.71, 0.91), order="XY")

box_world = gfx.BoxHelper(color="red")

box_local = gfx.BoxHelper(thickness=2, color="green")
box_local.set_transform_by_object(mesh, space="local")
mesh.add(box_local)  # note that the parent is `mesh` here, not `scene`

if __name__ == "__main__":
    disp = gfx.Display(), up=(0, 0, 1))
object bounding box

Total running time of the script: (0 minutes 1.141 seconds)

Gallery generated by Sphinx-Gallery